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文明6:迭起兴衰 v1.0.0.257升级档+免DVD补丁CODEX版

游戏补丁介绍

使用说明:

1.下载后用压缩软件解压。
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.运行游戏。

升级档安装步骤:

1.安装《文明6:迭起兴衰》CODEX版游戏:Sid.Meiers.Civilization.VI.Rise.and.Fall-CODEX
2.安装《文明6:迭起兴衰》v1.0.0.220升级档:
2.安装《文明6:迭起兴衰》v1.0.0.229升级档:
3.安装本升级档

更新说明:

更新v1.0.0.257:
ADDITIONS
联合战争/第三方战争更新
玩家现在可以要求其他玩家或AI加入他们已经进入的战争。
贸易屏幕允许卡西斯贝利在宣布联合战争时被选中。
现在联合战争要求一方对敌人进行了5回合的谴责。
领导者屏幕清楚地表明战争宣言是联合战争的一部分。
增加12个新的历史时刻,专注于中后期的比赛。
第一次沉船出土(+2时代得分)
世界上第一艘沉船出土(+3时代得分)
第一机场与所有建筑物完全开发(+3 Era得分)
第一次营地全面开发(+3时代分数)
第一个综合娱乐中心与所有建筑物一同开发(+3 Era得分)
第一家水上乐园全面开发(+3时代分数)
拥有25个人口的第一城(+1时代分数)
世界上第一个拥有25个人口的城市(+2时代分数)
第一海滨度假村(+2 Era得分)
世界第一海滨度假村(+3 Era得分)
国家公园成立(+3 Era得分)
世界第一个国家公园成立(+4 Era得分)
游戏摘要屏幕
为Rise和Fall游戏添加了3张新图;时代分数,总督长和总督职位总数。

平衡
州长:
平阿拉的图书管理员能力现在在城市提供了+ 15%的科学和文化(增加了20%)。
总督马格纳斯突破能力从+ 100%降低到+ 50%。
政府平衡通行证 - 上升和下降
共产主义:每个人口的奖金产量从.4到.6。总生产奖金从10%到15%不等。
民主:每区产量从2个增加到1个。
法西斯主义:战斗力从4到5.奖金单位产量从20%增加到50%。
政府平衡通行证 - 基础游戏
法西斯主义:战斗力从4到5。
政策再平衡:
军事研究从军事学院,海港和文艺复兴时期的墙壁(+ 1,不包括文艺复兴时期的墙壁)提供+2科学。
公共交通为每个上诉提供100个金币来取代有邻居的农场(50个)。
电子商务为您的所有贸易路线提供+2生产和+5金币(+5和+10,但仅适用于国际贸易路线)。
Civ余额:
维多利亚的大不列颠人的能力现在还在一个建立在外国大陆的城市建造皇家海军造船厂时免费获得近战级单位。
Lautaro的独特能力Swift Hawk已被更新为具有额外的效果:掠夺敌人的城市阴谋现在导致该城市失去5忠诚度
重新平衡Seondeok的Hwarang能力。在城市建立的州长为他们获得的每项推广活动提供+ 3%的文化和科学,包括他们的第一个(无论促销活动为任何州长提供+ 10%文化和科学)。
挪威狂战士 - 生产成本从180降低到160.攻击时的战斗力增加值从+7增加到+10。防御时的防御力减弱从-7降低到-5。
日本武士 - 生产成本从180减少到160.战斗力从45增加到48。
格鲁吉亚Khevsur - 生产成本从180减少到160.战斗力从40增加到45。
今朝:
当信息时代有人赢得比赛的时候,它会重置所有玩家进入正常年龄并拿走所有奉献奖金。这使得每个人都在一个公平的竞争环境中进行“多一转”模式。 (如果有人在较早的时代获胜,就会像往常一样继续进步时代和年代。)
再平衡时代与晚游戏城市项目相关的历史时刻的得分:
曼哈顿项目和常春藤现在价值2(1)
卫星发射,月球着陆和第一次火星成分现在价值4,如果是世界第一,另外2(两种情况都是1)
修道院黑暗政策现在在圣城的城市提供了+ 75%的科学(+ 100%)。
地图生成:
海龟奢侈品资源更为普遍。
杂:
宗教现在可以影响城市的忠诚。对于建立宗教的玩家来说,城市获得+3忠诚是因为追随该宗教,但是-3如果追随另一个玩家的宗教,每回合忠诚度为-3。
更新的外交部(政府大楼):即使没有征收单位战斗奖金,也适用于城邦单位。
随着您在游戏中的进展,来自解放城市国家的特使数量将会增加。
突击队的近战单位升级现在授予+1移动

MODDABILITY更新
州长和州长促销现在使用“促销套餐”,允许多个省长类型与促销相关联,反之亦然

BUG修复
只有当玩家失去原来的首都时,才会显示“失落的资本”(当玩家失去了新的首都城市时,同样也是另一位球员的首都)。
固定为优先目标,突出显示无效的格子。
因为玩家错过了先决条件的科技或公民(例如在被征服的城市)而无法修复的区域现在可以在城市制作用户界面中进行说明。
对于激活豪华资源的大人物,具有属于其他玩家的区域的瓦片不再被视为有效的活动瓦片(并且它不会被突出显示)
弗雷德里克巴巴罗萨的UA不再给自由城市提供战斗奖金。
解放一座城市现在可以让这座城市免受忠诚压力的影响,就像设计意图一样。
正确显示Wonder需要相邻区域时的情况。澄清邻近地区的要求也必须是这个城市拥有的地区。
通过将它改为“有3个军队或者阿玛达斯”来修复联合武器。
修正了维多利亚的Pax Britannica在基础游戏中的能力。
强制城市不能建立在有地区的瓷砖上。在岛屿的情况下,放宽最小城市距离是可能的。
修正了在另一文明中创建交易帖子的历史时刻可以重复和利用的边缘情况
制作它使Abu al-Qasim al-Zahrawi只能治疗地面部队。
修正了在适用时将部队驱逐出城市或文明边界的相关错误。除非城市翻到主要文明和规则要求,否则单位不应该在自由城市因忠诚而翻转时被驱逐。
修正了Triple Seven成就不算阿曼与舰队的问题。
确保在加载保存后正确显示国家公园。
如果单位不能移动,不要显示Paradrop单位行动。
修正了在一般情况下在同一个十六进制中应用Hetairoi Great General奖励的缺陷。
修正了阻止波斯不朽使用近战作为默认攻击的错误。
修复了文艺复兴时期的墙壁和格鲁吉亚独特的墙壁不受石灰政策影响的错误。
解决了大型和经过mod扩展的地图大小的音频问题

文本修复
更正了分区委员会总督晋升的奖金文本(它说30%,但实际上是20%)。
更新了上升和下降议程描述以包括该领导者不喜欢的内容。
澄清了Kilwa的描述,表明它增加了城邦的类型奖金,而不是收益率。
以城邦任务的名义移除了多余的字体图标。
因为无政府状态不会影响时代分数,所以更新了无政府状态的Civilopedia文本。
澄清格鲁吉亚的独特能力文本。
澄清文本为第一个海/空气单位历史的时刻。
为技术说明添加了有关哪些资源被解锁用于收割(有些丢失)的信息。
赞助圣徒州长促进的文件也帮助战士修士。
在旅游效应描述中除去了“双倍”和“三倍”。改用+ 100%或+ 200%。
添加房屋信息到圩田描述
修正了基本游戏中法西斯主义战斗奖金描述不正确的问题。
更新了宗教联盟的措辞,表明它指的是由玩家宗教主宰的城市。
更改了一些错误地提及“身份”而非“忠诚”的文字。

图形修补
减少竞技场建筑物的积雪量,使其在夜间不会吹出太多。
如果目标贴图对当前观察者不可见,则不要播放Paradrop动画。

AI
AI尊重和使用联合战争和第三方战争的新规则
AI根据选定的belli进行联合和第三方战争评估,并将casus belli应用于自己的提议
在交易城市中,人工智能考虑交易中会获得或失去的资源和优秀作品
作为城市攻击的一部分,不会掠夺一个单独的城市地区
如果AI能够捕捉或几乎捕捉城市,AI将优先考虑一个城市
解决了人工智能策略的问题,包括良率优先和时代策略(正如社区论坛所报道的,谢谢!)。
固定政府奖金分析问题。人工智能将不再专注于君主制。
修正了在敌方战舰附近登陆部队的问题,评估现在需要适当考虑这一点。
当被问及你会给出什么时,AI可以用黄金修改一笔交易。
德国(或任何有利于小型文明战争的人)不会关心他们与小型文明宗主国的关系,除非是他们。
给希腊和伯里克利文化和特使一些偏好。
修复在决斗地图中给予低威胁值的问题(或仅剩2个文明)。
不参与攻击其他单位的自由城市单位将留在自己的领土内。
改进城市防务单位管理。

多人
如果轮到他们轮到了,自动结束回合在轮到剩余的回合中被禁用。
修复了与主持人加载游戏时断开连接的玩家关联的多人失速问题。
修复僵尸连接问题,阻止某些玩家在上次加入后加入多人游戏。
在轮到计时器过去后,玩家不应该准备好轮到他们。
在多人游戏中加载保存后,死亡文明不再可选。
现在多人快速保存进入当前游戏模式的正确保存文件夹。
修复了Jadwiga Legacy场景中第三个玩家的默认多人差点。
UI
更改管理员标题通知的处理方式。
州长职衔通知变为阻止状态不再要求玩家使用总督职务被解雇。
如果玩家还没有城市分配一个,则不会出现任命总督通知。
更新了Dedication屏幕和Era Rollover屏幕的窗口风格,强调Era / Age类型。
在城市细节面板中添加人口增长所需的食物。
确保我们只显示紧急行和标签,如果有紧急情况涉及选定的玩家和本地玩家。
修复了玩家可能有重复的城市名称的问题,现在所有的名字都必须是唯一的。
如果任务信息中提供了失败任务的间谍任务历史,现在将显示战利品信息
技术树 - 确保我们在技术升级时更新技术的实时数据。

原文:

Update v1.0.0.257:
ADDITIONS
Joint Wars/Third Party War Update
Players can now ask other players or AI to join wars they are already in.
Trade screen allows Casus Belli to be chosen when declaring a Joint War.
Joint War now requires one party to have denounced the enemy for 5 turns.
Leader screen makes it clear that war declaration is part of a joint war.
Adding 12 new Historic Moments, focused on mid to late game.
First Shipwreck Excavated (+2 Era score)
World's First Shipwreck Excavated (+3 Era score)
First Aerodrome Fully Developed with all buildings (+3 Era score)
First Encampment Fully Developed with all buildings (+3 Era score)
First Entertainment Complex Fully Developed with all buildings (+3 Era score)
First Water Park Fully Developed with all buildings (+3 Era score)
First City with 25 Population (+1 Era score)
World's First City with 25 Population (+2 Era score)
First Seaside Resort (+2 Era score)
World's First Seaside Resort (+3 Era score)
National Park Founded (+3 Era score)
World's First National Park Founded (+4 Era score)
Game Summary Screen
Added 3 new graphs for Rise and Fall games; Era Score, Total Governors, and Total Governor Titles.

BALANCE
Governors:
Pingala's Librarian ability now provides +15% Science and Culture in the city (was +20%).
Governor Magnus Groundbreaker ability reduced from +100% to +50%.
Government Balance Pass – Rise & Fall
Communism: Bonus Production per population from .4 to .6. Overall Production bonus from 10% to 15%.
Democracy: Production per district from 2 to 1.
Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.
Government Balance Pass – Base Game
Fascism: Combat Strength from 4 to 5.
Policy Rebalance:
Military Research gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1 and did not include Renaissance Walls).
Public Transport gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).
Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).
Civ Balance:
Victoria’s Pax Britannica ability now additionally awards a free melee class unit when constructing a Royal Navy Dockyard in a city founded on a foreign continent.
Lautaro's unique ability Swift Hawk has been updated to have an additional effect: Pillaging an enemy city plot now causes that city to lose 5 loyalty
Rebalancing Seondeok's Hwarang ability. Governors established in a city provide +3% Culture and Science for each Promotion they have earned, including their first (was +10% Culture and Science for any Governor regardless of Promotions).
Norwegian Berserker - Production cost reduced from 180 to 160. Combat Strength buff when attacking increased from +7 to +10. Combat Strength de-buff when defending reduced from -7 to -5.
Japanese Samurai – Production cost reduced from 180 to 160. Combat Strength increased from 45 to 48.
Georgian Khevsur – Production cost reduced from 180 to 160. Combat Strength increased from 40 to 45.
Eras:
Made it so when somebody wins the game in the Information Era, it reset all players to be in a Normal Age and take away all Dedication bonuses. This puts everyone on a level playing field for "One More Turn" mode. (If somebody wins in an earlier era, continue the progression of eras and Ages as normal.)
Rebalancing Era Score of historic moments related to late game city projects:
Manhattan Project and Operation Ivy now worth 2 (was 1)
Satellite launch, Moon landing, and first Mars component are now worth 4 if world first and 2 otherwise (was 1 in both cases)
Monasticism dark policy now provides +75% Science in cities with Holy Sites (was +100%).
Map Generation:
Made Turtles Luxury Resource more common.
Miscellaneous:
Religion can now affect the Loyalty of a city. For players who founded a religion, cities get +3 Loyalty for following that religion, but -3 Loyalty per turn if following another player's religion.
Updated Foreign Ministry (Government building): Unit combat bonus now applies to City-State units even when they are not levied.
Number of envoys received from Liberating City-States is boosted as you progress through the game.
Commandos’ Melee unit promotion now grants +1 movement

MODDABILITY UPDATES
Governors and Governor Promotions now use 'Promotion Sets' which allows more than one governor type to be associated with a promotion and vice versa

BUG FIXES
Only show the "Capital Lost" when a player loses their original capital city (was also showing when a player lost their new capital city that also happened to be the original capital city of a different player).
Fixed for Priority Target highlighting invalid hexes.
Districts that cannot be repaired because the player is missing their pre-requisite Tech or Civic (ex. in a conquered city) will now say this in the city production UI.
For Great People that activate over luxury resources, a tile with a district belonging to another player is no longer treated as a valid activation tile (and it will not end up highlighted)
Frederick Barbarossa's UA no longer gives a combat bonus against Free Cities.
Liberating a city will now make that city immune against your Loyalty pressure, as was the design intent.
Correctly display when a Wonder needs an adjacent district. Clarified that the adjacent district requirement also must be a district owned by this city.
Fixed the combined arms boost by changing it to be “Have 3 Armies or Armadas.”
Fixed Victoria's Pax Britannica ability in the base game.
Enforced that cities cannot be founded on tiles with districts. It was possible before with the relaxed minimum city distance present in island situations.
Fixed an edge case where the historic moments for creating a Trading Post in another civ could be repeated and exploited
Made it so Abu al-Qasim al-Zahrawi only heals land units.
Fixed Bugs related to expelling units out of a City's or Civilization's borders when applicable. Units should no longer be expelled from a Free City when it flips due to Loyalty unless the city flips to a major civ and rules require it.
Fixed an issue with not counting armadas and Fleets for the Triple Seven achievement.
Ensure proper display of National Parks after a save is loaded.
Don't show Paradrop unit action if unit cannot move.
Fixed a bug preventing the Hetairoi Great General bonus from being applied when in the same hex as a general.
Fixed a bug preventing the Persian Immortal from using melee as its default attack.
Fixed a bug where Renaissance walls and Georgian unique walls were not being affected by the Limes Policy.
Addressed audio issues with large and mod-expanded map sizes

TEXT FIXES
Corrected the bonus text for the Zoning Commissioner Governor promotion (it said 30% but it is actually 20 %.)
Updated Rise and Fall Agenda descriptions to include what that leader dislikes.
Clarified Kilwa's description to show that it increases the type bonus from city states instead of the yield.
Removed a redundant font icon in the name of a city-state quest.
Updated Civilopedia text for Anarchy, since Anarchy does not affect Era Score.
Clarified text for Georgia's Unique Ability.
Clarified text for first sea/air unit Historic Moments.
Added information to technology descriptions about what resources are unlocked for harvesting (some were missing).
Document that Patron Saint Governor Promotion also helps Warrior Monks.
Removed "doubling" and "tripling" in description of effects for tourism. Use +100% or +200% instead.
Added Housing info to Polder description
Fixed the Fascism combat bonus description being incorrect in base game.
Updated wording for Religious Alliance to indicate that it refers to cities dominated by the player's religion.
Changed some text that was incorrectly referring to "Identity" instead of "Loyalty.”

GRAPHIC FIXES
Reduced the amount of snow on the Arena building so that it doesn't blow out as much at night.
Don't play Paradrop animation if the destination tile is not visible to the current observer.

AI
AI respects and uses new rules for joint wars and third party wars
AI evaluates joint and third party wars based on the chosen casus belli, and applies casus belli to its own offers
In trading cities, AI considers resources and great works it will gain or lose in the deal
As part of a city attack, will not pillage a separate city’s districts
AI will prioritize a city over units if it can capture or nearly capture the city
Fixed issues with AI strategies, including yield priorities and era strategies (as reported on community forums, thanks!).
Fixed government bonus analysis problem. AI will no longer focus entirely on monarchy.
Fixed issues regarding embarking units near enemy warships, evaluation now takes proper account of that.
AI can modify a deal with just gold when asked what would you give.
Germany (or anyone favoring minor civ war) won't care about their relationship to a minor civ suzerain unless it's them.
Give Greece and Pericles some preferences for culture and envoys.
Fix round off problem that was giving low threat values in duel maps (or with only 2 Civs left).
Free cities units that are not involved in attacking other units will stay within their own territory.
Improved city defense unit management.

MULTIPLAYER
Auto End Turn is now disabled for the remainder of a player's turn if they unready their turn.
Fixed multiplayer stall related to players disconnecting while the host was loading into a game.
Fixed zombie connection issue that was preventing some players from joining multiplayer games after a previous join.
Players should not be able to unready their turns after their turn timer elapses.
Dead civilizations are no longer selectable after loading a save in multiplayer.
Multiplayer quick saves now go in the proper save folder for the current game mode.
Fixed default multiplayer handicap for third player in the Jadwiga's Legacy scenario.
UI
Changes to the way Governor Title notifications are handled.
The Governor Title notifications turn blocking no longer requires players to use the Governor Title to be dismissed.
Appoint Governor Notification will not appear if the player does not yet have a city to assign one.
Updated the window style of the Dedication screen and Era Rollover screen, emphasizing Era / Age types.
Added food needed for population growth in City Details Panel.
Made sure we only show the Emergency row and tab if there are emergencies involving both the selected player and the local player.
Fixed an issue where players could have duplicate city names, all names have to be unique now.
Espionage mission history for failed missions will now show loot information if provided in the mission info
Tech Tree - Ensure we update the live data for a tech when it's boosted.

by CODEX

游戏补丁信息

补丁名称:文明6:迭起兴衰 v1.0.0.257升级档+免DVD补丁CODEX版

补丁大小:93.63MB

所属游戏:文明6:迭起兴衰

英文名称:Sid Meier’s Civilization VI: Rise and Fall

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